using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;


namespace MyGame
{
    /// <summary>
    /// This is a game component that implements IUpdateable.
    /// </summary>
    public class Bull : GameObject
    {
        public bool FreeMovement;

        public Bull(Game game)
            : base(game)
        {

        }

        /// <summary>
        /// Allows the game component to perform any initialization it needs to before starting
        /// to run.  This is where it can query for any required services and load content.
        /// </summary>
        public override void Initialize()
        {
            // TODO: Add your initialization code here

            base.Initialize();
        }

        /// <summary>
        /// Allows the game component to update itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        public override void Update(GameTime gameTime)
        {
            

            if (FreeMovement)
            {
                Random r = new Random();
                // TODO: Random move
                X += r.Next(-3, 3);
                Y -= r.Next(0, 8);
            }

            base.Update(gameTime);
        }

        public override void Draw(GameTime gameTime)
        {
            spriteBatch.Begin();
            spriteBatch.Draw(Texture,new Vector2(X,Y), Color.White);
            spriteBatch.End();

            base.Draw(gameTime);
        }
    }
}
